Women in Video Games

Women in Video Games

I couldn’t write an entire blog about sexism without bringing up the video game industry. Well…that’s not entirely true. i could have easily done so. I rarely think about video games, but it just so happens that my partner said “Hey… you should write about the video game industry” the day after I also heard a Planet Money story about the sexism within this world.

But… I’m glad I didn’t miss this opportunity. Because it turns out that the video game industry is really sexist. There are three key problems that I’ve learned about:

1. There is a significant lack of female representation when it comes to video games. Apparently, less than 10% of characters in the top 150 video games (in the year of the study) were female. This information, paired next to the fact that studies show that around 50% of the “gaming audience” are female, does not make sense.

2. If you get tired of playing as a male character, it often costs more to buy a female character! How is that fair? Does it cost the developers more to draw a woman? To hire a female actress to record the sound? This also makes no sense.

3. Finally, of the very few female characters, there is an even smaller percentage of female characters who are actually interesting. (Not that I really find any of the video game characters interesting, apparently people who do play DO want interesting, well-developed characters.)

Add these three issues on to a much bigger problem that the video game industry has a long history of advertisements that are kind of misogynistic and obviously targeting men, and you’ve got yourself a sexist industry.

I may not care too much about video games. But I do care that the next generation of women grows up in a world where they feel represented, everywhere they look. And I want women to be represented as we are, unique. We need more female video game characters and they need to be diverse; we need women of all ages, races, classes, of all body-types, sexual orientations, and appearances. We need women to be truly represented. In video games and beyond.



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